{"author_name": "Wirtualnosc", "cat": "LD #31", "comments": [], "epoch": 1417982640, "likes": 0, "metadata": {"p_key": "23131", "p_author": "Wirtualnosc", "p_authorkey": "3133", "p_urlkey": "58516", "p_title": "Finished, after all.", "p_cat": "LD #31", "p_event": "LD31", "p_time": "1417982640", "p_likes": "0", "p_comments": "0", "p_status": "UPD5", "us_key": "3133", "us_name": "Wirtualnosc", "us_username": "wirtualnosc", "event_start": "1417737600", "event_key": "26", "event_name": "LD31"}, "text": "<p><img src=\"http://ludumdare.com/compo/wp-content/compo2/407933/3133-shot0.png\" /></p>\n <ul>\n <li><a href=\"http://ludumdare.com/compo/ludum-dare-31/?action=preview&amp;uid=3133\">Link to entry</a></li>\n <li><a href=\"https://dl.dropboxusercontent.com/u/18105137/LD31/index.html\">Link to game</a></li>\n </ul>\n <p>So. I&#8217;m finished, after all. There&#8217;s no point waiting 4 more hours (especially that I need some sleep before uni).<br />\n I made few more tweaks (it should work well with IE now &#8211; who uses that browser anyway?) but otherwise there are no visible changes from last version I uploaded. So, I guess it&#8217;s done.</p>\n <p>What I feel was a bad decision? Probably coding almost everything from scratch &#8211; doing even a simple API beforehand would make the development A LOT faster. Instead, I had to improvise a lot, and as a result, I didn&#8217;t have time to add much to my game.</p>\n <p>What was a good decision? Definitely trying something new! Thanks to this game, I learned A LOT about HTML5 game development from coder&#8217;s perspective, and it was definitely fun! 😀</p>\n <p>Overall? I fell happy about what I have done. It&#8217;s not a masterpiece, but hey, I learned something! That counts! 😀</p>\n <p><img src=\"http://ludumdare.com/compo/wp-content/compo2/407933/3133-shot2.png\" /></p>", "time": "December 7th, 2014 3:04 pm", "title": "Finished, after all."}