Skull and Crossbones: Done!

After plenty of hard work (stream logs + off-camera time seem to suggest around 20 hours over today and yesterday), Skull and Crossbones is finished and submitted to the Compo. I’m quite pleased with how everything has come out – though with more time (and artistic ability) I think some extra animations and visual effects would’ve helped bring it all together.

The AI came out better than I expected, though it can still be dumber than a bag of rocks at times. Endlessly circling a cannonball that it wants to pick up but can’t quite reach comes to mind as an example.

As it stands, this has been a great first Ludum Dare for me – hopefully my schedule will let me participate in more in the future.