{"author_name":"kodmaster","cat":"LD #31","comments":[],"epoch":1417981320,"likes":1,"metadata":{"p_key":"23147","p_author":"kodmaster","p_authorkey":"18161","p_urlkey":"58532","p_title":"Not nearly finished, but submitted","p_cat":"LD #31","p_event":"LD31","p_time":"1417981320","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"18161","us_name":"kodmaster","us_username":"kodmaster","event_start":"1417737600","event_key":"26","event_name":"LD31"},"text":"<p>First Ludum Dare, not finished, but I didn&#8217;t work 24\/7 in the game, the little I have worked was good for me to learn particles systems, draw gui and some other thingys. I want to keep working on the prototype to a post-compo version, functional haha.<\/p>\n <p>&nbsp;<\/p>\n <p>The ideia was, planet exploded, you have to deliver the survivors in a specific planet, OE-314 , but those survivors consume resources that you extract getting near celestial bodies and pressing &#8220;space&#8221;(not implemented), flying and shooting lasers would consume energy, that could be recharged going near a star. Some random vessels would appear through the space and you could rescue the crew or don&#8217;t, and that would give more population, but bonuses onto speed ou hull repair or something bad, like a infected person who would decimate you population. Pirates would too appear, and, if they are close enough of you ship, you would press &#8220;space&#8221; to fire (aiming would be automatically) and if they shoot you or you bump into something, you engine controls would switch off.(that&#8217;s why aiming would be auto, you already have to keep &#8220;repairing&#8221; your engine in a battle).<\/p>\n <p>&nbsp;<\/p>\n <p>Variables would be : Hull integrity, population, resources and energy.<\/p>\n <p>Random killer asteroids too.<\/p>\n <p>&nbsp;<\/p>\n <p>All that before you entire population perish.<\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>\n <p>GM Studio and the power of interwebs are the tools used.<\/p>\n <p>&nbsp;<\/p>\n <p><a title=\"Entry page\" href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-31\/?action=preview&amp;uid=18161\">http:\/\/ludumdare.com\/compo\/ludum-dare-31\/?action=preview&amp;uid=18161<\/a><\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/boteco\/\" rel=\"tag\">boteco<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/game-maker\/\" rel=\"tag\">Game Maker<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/gamemaker\/\" rel=\"tag\">gamemaker<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/gml\/\" rel=\"tag\">GML<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/html5\/\" rel=\"tag\">html5<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/studio\/\" rel=\"tag\">studio<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/windows\/\" rel=\"tag\">Windows<\/a><\/p>","time":"December 7th, 2014 2:42 pm","title":"Not nearly finished, but submitted"}