Finishing LD31 and A Little Bit About The Game
My LD31 entry is finished!! It’s called Cyclic Clash and you can find it here.
It’s been several months since my last LD, (I missed 30 because of school works) and so much things have changed. Yea, I know that I’ve been slacking off when I said I’m going to revamp my LD29 entry, but the time will come someday. That idea is still a good idea for me until now. Lots of things happened in between. The biggest maybe is my improvement in terms of creating games, especially with Unity. I got a 3 months internship in an up-and-coming game studio in my city, Arsanesia (http://arsanesia.com). They are cool people, and I’ve leveled up quite a bit because of my internship.
Anyway, about the game. It’s not something I came up recently. The theme this time was quite a let down for me, because it lacks inspiration. Coming up with 0 good idea, I finally decided to just create something I really want to create. Cyclic Clash isn’t that game, actually. It just adapt the system in a very minimal way, but I hope I could get some feedbacks from it. The main idea of the game comes in pondering about Pokemon. Pokemon (and many other games with elements and affinity) is basically a more complex rendition of the classic rock-paper-scissors. It come across my mind though, that in adapting rock-paper-scissor, a lot of these games left out a somewhat fundamental element of rock-paper-scissors. The thing I’m talking about is the short thinking span.
Starting from that I fleshed out an idea of a rock-paper-scissor gameplay with a very limited turn time. Cyclic Clash do this and adds another layer of complexity in form of elements. This, of course is not the entirety of my concept. I’m thinking about lots of things like charged moves, duration, cooldown, status moves, and lots of other interesting stuff. But that will have to wait. For now, do enjoy Cyclic Clash and tell me what you think about it.
In the meantime, I really need to learn to compose some basic BGMs. I’m starting to get the feeling my entries are so stale without them.
