{"author_name":"gingerBill","cat":"LD #37","comments":[],"epoch":1481369160,"likes":1,"metadata":{"p_key":"2329","p_author":"gingerBill","p_authorkey":"29029","p_urlkey":"37815","p_title":"It\u2019s Raycaster Time!","p_cat":"LD #37","p_event":"LD37","p_time":"1481369160","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"29029","us_name":"gingerBill","us_username":"gingerbill","event_start":"1481241600","event_key":"81","event_name":"Ludum Dare 37"},"text":"<p>This Ludum Dare, I&#8217;m using my very own programming language, <a href=\"https:\/\/github.com\/gingerBill\/Odin\" target=\"_blank\">Odin<\/a>, to develop the game with. This will be first &#8220;game&#8221; I&#8217;ve made with this language but I&#8217;m feeling ambitious. This language is pretty much a modern C and I&#8217;m having to make the standard library as I go along!<\/p>\n <p>The basic raycasting is done with texture mapping but I&#8217;m using the Wolfenstein textures at the moment rather than my own.<\/p>\n <p><img src=\"http:\/\/i.imgur.com\/6WoCqvK.gif\" alt=\"002\" width=\"550\" height=\"288\" class=\"alignnone size-large wp-image-590036\" \/><\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/ld37\/\" rel=\"tag\">LD37<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/odin\/\" rel=\"tag\">odin<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/party-like-its-1993\/\" rel=\"tag\">party like it's 1993<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/raycaster\/\" rel=\"tag\">raycaster<\/a><\/p>","time":"December 10th, 2016 6:26 am","title":"It\u2019s Raycaster Time!"}