{"author_name":"bassguitarbill","cat":"LD #31","comments":[{"author_name":"","time":"December 7, 2014 9:37 am","epoch":1417963020,"text":"It&#8217;s always a balance, but I&#8217;ve had the same problem with one of my earlier Ludum Dares, so I completely understand your pain.","spam":"N"}],"epoch":1417962240,"likes":1,"metadata":{"p_key":"23325","p_author":"bassguitarbill","p_authorkey":"502694","p_urlkey":"58714","p_title":"RIP","p_cat":"LD #31","p_event":"LD31","p_time":"1417962240","p_likes":"1","p_comments":"1","p_status":"UPD5","us_key":"502694","us_name":"bassguitarbill","us_username":"bassguitarbill","event_start":"1417737600","event_key":"26","event_name":"LD31"},"text":"<p>As a professional programmer who cares deeply about writing quality code, it was fun to just go nuts with this entry, programming like I didn&#8217;t give a damn.<\/p>\n <p>Turns out, there&#8217;s a reason people write quality, object-oriented, extendable code. Because it will make your life less terrible down the line.<\/p>\n <p>I have a working game, and the Entire Game [fits] on One Screen, but there&#8217;s a lot wrong with it. There&#8217;s no way to reset a puzzle if you screw it up, and if you go back and unsolve one of your earlier puzzles, then solving the current puzzle won&#8217;t work.<\/p>\n <p>Also, the game is about shuffling mice between rooms. The mice are represented as a number, not as actual mice scurrying around, because event-based programming confuses me to no end.<\/p>\n <p>My art is lacking but functional.<\/p>\n <p>My music is pretty good, but it&#8217;s only a minute so I assume it will get annoying quickly.<\/p>\n <p>&nbsp;<\/p>\n <p>BUT<\/p>\n <p>&nbsp;<\/p>\n <p>I had a lot of fun, and I learned what not to do when making a game quickly. I&#8217;m going to take this newfound knowledge and use it to participate in the next game jam that comes along.<\/p>\n <p>Good luck to everyone else!<\/p>","time":"December 7th, 2014 9:24 am","title":"RIP"}