One Screen makes it
Having done this a few times before, I usually try to get a minimum playable game really fast, and then add polish and the like later. This time I’m doing the jam with a buddy of mine and between that and the theme things are much much slower than I remember them being. I was in bed reasonably early last night, I got up late. The nature of the entire game is one screen means that we can’t just add more complexity to the game. As a result I’m doing what feels like a lot more refining of concepts. Worrying that the game we picked was too simple. Or that the random shade of green I picked for the bottom was the wrong one. This time around, the first instance of something that works is not the final one. Basically im probably just far too relaxed right now and by the end of tonight I’ll be panicking.
No one really cares about that though, so about our progress.

needs much arts!
Long story short we decided to do a stock game. You know the thing buy low sell high. The idea was that we would make this with the maximum number of clicks, sounds, and general chaos. The model here is one of those kids toys with the lights and the sounds and the colorful roller things. It is far from done, but we have a roughly playable thing going. So, like a boss I’ m just gonna say screw it and just share the prototype.
Try it out here: http://lbrunjes.github.io/games/ludum31/
Let me know your thoughts. I am gonna go patronize my local coffee shop and then maybe head over to the local game jam and see how they are doing.