{"author_name": "Jed T.", "cat": "LD #31", "comments": [{"author_name": "Jed T.", "time": "December 7, 2014 7:56 am", "epoch": 1417956960, "text": "Thanks! dysoco, I know I should have put more effort in learning smart pointers. I remember studying and practicing their syntax. But from what I remember, the most problematic part for me was when these smart pointers were used in a container like std::vector and I tried to release these pointers within the game loop and the game was still running. so that&#8217;s where the null pointer comes from for me.", "spam": "N"}, {"author_name": "", "time": "December 7, 2014 8:17 am", "epoch": 1417958220, "text": "You can do stepping with mono develop &#8211; you have to attach it to the running unity process first. Mono Develop sucks baawwwls though.", "spam": "N"}], "epoch": 1417955340, "likes": 1, "metadata": {"p_key": "23387", "p_author": "Jed T.", "p_authorkey": "503128", "p_urlkey": "58779", "p_title": "First gif", "p_cat": "LD #31", "p_event": "LD31", "p_time": "1417955340", "p_likes": "1", "p_comments": "3", "p_status": "UPD5", "us_key": "503128", "us_name": "Jed T.", "us_username": "Jed T.", "event_start": "1417737600", "event_key": "26", "event_name": "LD31"}, "text": "<p>This is probably the most difficult ludum dare I&#8217;ve had. First, it was my first time using unity in a game jam and second, I&#8217;ve added AI to the mechanics which I had never thought how time consuming it was. I added a* pathfinding and a stack command system for the npcs.</p>\n <p><strong>My thoughts about Unity</strong></p>\n <p>I love how I am not tinkering with the low level stuff anymore like memory and null pointers because my past two games were all done in SFML/C++. I was spending more time with the game mechanics this time. But don&#8217;t get me wrong, I had lots of fun with SFML/C++ as well.</p>\n <p>For example, I miss how I can easily put a breakpoint then step and continue in xcode. But I think that can be done in MonoDevelop? I&#8217;m using SublimeText so I don&#8217;t know, but anyway I went fine without any breakpoints.</p>\n <p>What really saved me some time in unity are the scenes. I remember spending too much time writing the deconstructors when doing the GameOver routine. I need to release the memory So I may restart playing the game again. And I always suck at releasing memory in C++.</p>\n <p><img src=\"http://i.giphy.com/TlK63ErfdlvJ5g1pUti.gif\" alt=\"\" /></p>", "time": "December 7th, 2014 7:29 am", "title": "First gif"}