{"author_name":"Glenugie","cat":"LD #31","comments":[],"epoch":1417955220,"likes":1,"metadata":{"p_key":"23389","p_author":"Glenugie","p_authorkey":"3676","p_urlkey":"58781","p_title":"Skull and Crossbones: Update #1","p_cat":"LD #31","p_event":"LD31","p_time":"1417955220","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"3676","us_name":"Glenugie","us_username":"glenugie","event_start":"1417737600","event_key":"26","event_name":"LD31"},"text":"<p>Skull and Crossbones is coming along well, the basic engine is place, along with most of the mechanics that I&#8217;ll need. Sound\/music assets are in place, visual effects still need a little work though. The primary challenge now is going to be scripting a reasonably intelligent AI for the British Navy ships. Currently they just approach you and wait for you to pepper them with cannons. This would be fine, except cannonballs are a persistent resource, and when they hit ships they slow down &#8211; slow down enough and they can be picked up. Eventually it gets to the point where the Navy ships possess all the cannonballs (until a powerup floats in) but refuse to fire them.<\/p>\n <p>Development is still live-streaming at\u00a0<a href=\"http:\/\/www.twitch.tv\/glenugie\">http:\/\/www.twitch.tv\/glenugie<\/a><\/p>\n <p>Mandatory screenshot demonstrating progress:<\/p>\n <p><a href=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/12\/Screenshot-2014-12-07-14.18.52.png\"><img class=\"alignnone size-medium wp-image-414769\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/12\/Screenshot-2014-12-07-14.18.52-300x245.png\" alt=\"Skull and Crossbones Update #1\" width=\"300\" height=\"245\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/12\/Screenshot-2014-12-07-14.18.52-300x245.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/12\/Screenshot-2014-12-07-14.18.52-550x449.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/12\/Screenshot-2014-12-07-14.18.52.png 1286w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>","time":"December 7th, 2014 7:27 am","title":"Skull and Crossbones: Update #1"}