{"author_name":"CogComp","cat":"LD #31","comments":[],"epoch":1417939860,"likes":0,"metadata":{"p_key":"23467","p_author":"CogComp","p_authorkey":"16225","p_urlkey":"58859","p_title":"I\u2019ve got 6 hours to make something\u2026 but I\u2019m in!","p_cat":"LD #31","p_event":"LD31","p_time":"1417939860","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"16225","us_name":"CogComp","us_username":"\/author\/cogcomp\/","event_start":"1417737600","event_key":"26","event_name":"LD31"},"text":"<p>Usually the main work load when making most of my Ludum Dare games is on the Saturday evening with some polishing and music handled on the 2nd day.<\/p>\n <p>However, circumstances (sort of) beyond my control have shortened my time frame to a total of 6 hours this time&#8230;.<\/p>\n <p>But I&#8217;m in! I&#8217;ve got an idea that should be simple enough and I think I&#8217;m going to write the game in haxe and play around with compiling for html5 with webgl support.<\/p>\n <p>&nbsp;<\/p>\n <p>Wish me luck!<\/p>\n <p>&nbsp;<\/p>","time":"December 7th, 2014 3:11 am","title":"I\u2019ve got 6 hours to make something\u2026 but I\u2019m in!"}