{"author_name":"nevyn","cat":"LD #31","comments":[],"epoch":1417933260,"likes":0,"metadata":{"p_key":"23510","p_author":"nevyn","p_authorkey":"503695","p_urlkey":"58902","p_title":"ld31 progress 1","p_cat":"LD #31","p_event":"LD31","p_time":"1417933260","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"503695","us_name":"nevyn","us_username":"nevyn","event_start":"1417737600","event_key":"26","event_name":"LD31"},"text":"<p>&nbsp;<\/p>\n <p>&nbsp;<\/p>\n <p>Hey, I got started!! That was unexpected. I decided to recreate one of my favorite games from my childhood. Way-back childhood, I don&#8217;t even remember the name of the game! It was an old Mac shareware game.\u00a0Side-on perspective, where you built your own mine, with conveyor belts and excavators and escalators, and you were supposed to mine diamonds and get them out of the mine.<\/p>\n <p>I decided to use SpriteKit, Swift and Mac as framework, language and platform respectively. I just happen to know those specific environments pretty well. I&#8217;ve only been working on it for a couple of hours, but doing this with an actual physics engine is fun <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/> progress (300 lines of swift):<\/p>\n <p>&nbsp;<\/p>\n <p><a href=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/12\/ld31-nev-mac-progress-day1.gif\"><img class=\"alignnone size-medium wp-image-413784\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/12\/ld31-nev-mac-progress-day1-300x225.gif\" alt=\"ld31-nev-mac-progress-day1\" width=\"300\" height=\"225\" \/><\/a><\/p>\n <p>&nbsp;<\/p>\n <p>I won&#8217;t have time to make anything serious out of this, but it does actually feel possible that I could make this into something that resembles a game tomorrow. Plan of attack:<\/p>\n <p>* make it so you can\u00a0progress through levels<br \/>\n * add tiles for: ground\/dirt, dirt that falls?, resource tiles you can build extractors on, rock that can&#8217;t be removed<br \/>\n * make a tool for digging out dirt<br \/>\n * make it so resources that touch dirt disappear<br \/>\n * import levels from <a title=\"TILEd\" href=\"http:\/\/www.mapeditor.org\">tiled<\/a> or something<br \/>\n * escalators<br \/>\n * make levels clearable<\/p>\n <p>&nbsp;<\/p>","time":"December 7th, 2014 1:21 am","title":"ld31 progress 1"}