{"author_name": "rjhelms", "cat": "LD #31", "comments": [], "epoch": 1417928460, "likes": 0, "metadata": {"p_key": "23539", "p_author": "rjhelms", "p_authorkey": "39055", "p_urlkey": "58932", "p_title": "Tower Defence? RTS? Either way, progress at the 29 hour mark!", "p_cat": "LD #31", "p_event": "LD31", "p_time": "1417928460", "p_likes": "0", "p_comments": "0", "p_status": "UPD5", "us_key": "39055", "us_name": "rjhelms", "us_username": "/author/rjhelms/", "event_start": "1417737600", "event_key": "26", "event_name": "LD31"}, "text": "<p>I&#8217;m thinking it&#8217;s about time to wrap it up for Saturday. A good 15 hour or so workday, although much of that wasn&#8217;t as productive as could have been. It feels like I wasted hours on a few problems that had very simple solutions in the end.</p>\n <p>Things I accomplished today:</p>\n <ul>\n <li>Created the base unit, which will probably be the only one. Has hit-points, like any good unit, and also morale &#8211; when morale hits zero, the unit drops what it&#8217;s doing and flees.</li>\n <li>Implemented a crude job queue, for the units to determine what to do.\n <ul>\n <li>The only job is &#8220;dig trench&#8221;, which takes some time to turn from an order into a trench that provides cover.</li>\n </ul>\n </li>\n <li>Units path to their jobs, preferring to stay in trenches for cover.</li>\n <li>Added two types of enemy fire:\n <ul>\n <li>Bullets &#8211; far more likely to hit units outside of trenches, but reduce morale for the troops they pass over.</li>\n <li>Mortars &#8211; destroy any trenches and progress towards digging trenches in a one-tile radius, and heavily damage the hit points and morale of any unit in a two-tile radius.</li>\n </ul>\n </li>\n <li>Some UI tweaks &#8211; an actual background image, new tiles for the trenches, and the first steps towards the actual game play interface.</li>\n </ul>\n <p>All in all, it looks like this now &#8211; huge progress today compared to <a href=\"http://ludumdare.com/compo/?p=408275\">where things were last night.</a></p>\n <p><a href=\"http://ludumdare.com/compo/wp-content/uploads/2014/12/progress7.png\"><img class=\"alignnone wp-image-413628 size-large\" src=\"http://ludumdare.com/compo/wp-content/uploads/2014/12/progress7-550x412.png\" alt=\"progress7\" width=\"550\" height=\"412\" srcset=\"http://ludumdare.com/compo/wp-content/uploads/2014/12/progress7-300x225.png 300w, http://ludumdare.com/compo/wp-content/uploads/2014/12/progress7-550x412.png 550w, http://ludumdare.com/compo/wp-content/uploads/2014/12/progress7.png 800w\" sizes=\"(max-width: 550px) 100vw, 550px\" /></a></p>\n <p>Tomorrow&#8217;s gonna be a big push if I&#8217;m going to get this done in time for the compo. Last Ludum Dare I ended up taking Monday to actually finish and submit my game in the jam instead of the compo &#8211; I&#8217;ll have to make that call pretty early on tomorrow if I&#8217;m going to save my sanity.</p>\n <p>&nbsp;</p>\n \n <p>Tags: <a href=\"http://ludumdare.com/compo/tag/ld31/\" rel=\"tag\">ld31</a>, <a href=\"http://ludumdare.com/compo/tag/progress/\" rel=\"tag\">progress</a>, <a href=\"http://ludumdare.com/compo/tag/screenshot/\" rel=\"tag\">screenshot</a>, <a href=\"http://ludumdare.com/compo/tag/unity/\" rel=\"tag\">unity</a></p>", "time": "December 7th, 2014 12:01 am", "title": "Tower Defence? RTS? Either way, progress at the 29 hour mark!"}