{"author_name": "Starspell", "cat": "LD #31", "comments": [], "epoch": 1417927440, "likes": 1, "metadata": {"p_key": "23546", "p_author": "Starspell", "p_authorkey": "1791", "p_urlkey": "58939", "p_title": "The Magical Half Hour", "p_cat": "LD #31", "p_event": "LD31", "p_time": "1417927440", "p_likes": "1", "p_comments": "0", "p_status": "UPD5", "us_key": "1791", "us_name": "Starspell", "us_username": "/author/starspell/", "event_start": "1417737600", "event_key": "26", "event_name": "LD31"}, "text": "<p>Yup. A half hour was all I needed to add replacing the tiles on the grid. The game is almost functionally complete now in terms of the necessary gameplay basics. I&#8217;ve managed to introduce some bugs that are consistently breaking the game though so that&#8217;ll be first on my list next time.</p>\n <p>Hopefully I&#8217;ll have enough time tomorrow to add the enemy (or back-pedal like crazy and find another lose condition).</p>\n <p>After that it&#8217;s just tweaking and polishing.</p>\n <p>&#8230; Maybe I&#8217;ll even have time to head-desk over the scoring system again. Seriously, spent far too much time on that today.</p>", "time": "December 6th, 2014 11:44 pm", "title": "The Magical Half Hour"}