{"author_name": "erebusman", "cat": "LD #31", "comments": [], "epoch": 1417926540, "likes": 1, "metadata": {"p_key": "23553", "p_author": "erebusman", "p_authorkey": "31427", "p_urlkey": "58946", "p_title": "Core game loop in!", "p_cat": "LD #31", "p_event": "LD31", "p_time": "1417926540", "p_likes": "1", "p_comments": "0", "p_status": "UPD5", "us_key": "31427", "us_name": "erebusman", "us_username": "erebusman", "event_start": "1417737600", "event_key": "26", "event_name": "LD31"}, "text": "<p>So it took a while, I had a really tough time making my bullet collisions work.</p>\n <p>I am using manual movement (translate) my 2D sprites; and in Unity when you do that the normal physics collision boxes wont work.</p>\n <p>I couldn&#8217;t use their physics because I don&#8217;t want all my sprites falling off the screen .. so I had to do a Physics.OverlapSphere  , which yes means I have a physics sphere instead of a 2D physics circle..</p>\n <p>Whatever its a 48 hour challenge, hack away!</p>\n <p>So now that the core loop is in its all about polish tomorrow!</p>\n <p class=\"separator\"><a href=\"http://2.bp.blogspot.com/-Yt70iHgUX5k/VIPzrIIgElI/AAAAAAAAEXw/-M2SiwCBvw4/s1600/ld31_shot7.jpg\"><img src=\"https://images-blogger-opensocial.googleusercontent.com/gadgets/proxy?url=http%3A%2F%2F2.bp.blogspot.com%2F-Yt70iHgUX5k%2FVIPzrIIgElI%2FAAAAAAAAEXw%2F-M2SiwCBvw4%2Fs1600%2Fld31_shot7.jpg&amp;container=blogger&amp;gadget=a&amp;rewriteMime=image%2F*\" alt=\"\" width=\"320\" height=\"239\" border=\"0\" /></a></p>\n <p>&nbsp;</p>", "time": "December 6th, 2014 11:29 pm", "title": "Core game loop in!"}