{"author_name": "Aaron J J", "cat": "LD #31", "comments": [], "epoch": 1417926240, "likes": 1, "metadata": {"p_key": "23555", "p_author": "Aaron J J", "p_authorkey": "0", "p_urlkey": "58948", "p_title": "Planet Rush – Milestone One", "p_cat": "LD #31", "p_event": "LD31", "p_time": "1417926240", "p_likes": "1", "p_comments": "0", "p_status": "UPD5", "us_key": null, "us_name": null, "us_username": null, "event_start": "1417737600", "event_key": "26", "event_name": "LD31"}, "text": "<p>I&#8217;ve finally made some progress! Got my sprites finished, and now have a basic window with sprite drawing working in a game window. Had to work around a small bug in the C# rendition of the SwinGame SDK (turns it I need to manually move my resources folder into the compiled piece&#8217;s debug folder, very much annoying), next is going to be movement (going to use basic up-down-left-right movement for now, will hopefully get time to change this to aim/direction and acceleration movement).</p>\n <p>Finished sprites:</p>\n <p><iframe class=\"imgur-album\" width=\"500\" height=\"750\" frameborder=\"0\" src=\"http://imgur.com/a/MipMR/embed\"></iframe></p>\n <p>First game screenshot:</p>\n <p><a href=\"http://imgur.com/AHl1hs8\"><img src=\"http://i.imgur.com/AHl1hs8l.png\" alt=\"\" width=\"500\" height=\"392\" /></a></p>", "time": "December 6th, 2014 11:24 pm", "title": "Planet Rush – Milestone One"}