Apparently I’m Lazy

If I’ve discovered anything from this round of Ludum Dare, it’s that I’m a lazy programmer. Unity is currently bringing out the worst in me. I’m avoiding scripts because they require thought and I’m spending all my time making art… not good or well designed art. Just subpar, mindless art.

I need to go to bed so that hopefully tomorrow will be more productive.

Right now, I have basic movement down and a short ‘level’ (if you can call it that). Honestly, anyone who uses Unity on a regular basis could through this together in 30 minutes given the models… I just made everything myself, so it took me longer.

I’m sorry that this has been such a downer, at least for me. I struggled to find a concept I wanted to/could tenably make. Then I got side tracked by spending too much time on a single model (which naturally still isn’t done). Finally, I avoid actually accomplishing anything by trying to make Unity do the work for me when I should just code it myself.

But that doesn’t mean this Ludum Dare is a waste. I’ve learned about myself and how I tend to tackle projects in Unity and with 3D assets. I’ve learned that I should implement basic functionality with cubes or something that doesn’t require animation, texturing, modelling, skinning, etc. I learned that just because I can create a humanoid model in 9 hours doesn’t mean I should spend 16% or more of my available time doing that.

Thankfully, I still have tomorrow. See you guys then!

Comments

07. Dec 2014 · 03:52 UTC
Best of luck! My experience, in LD is just that… each one is 48 hours of cram packed learning experiences. If you are not frustrated, you aren’t doing it right, or at least you aren’t challenging yourself enough :)
07. Dec 2014 · 03:57 UTC
Wish you all the best, mate! I’m sure everything’s gonna work out in the end 😀