{"author_name":"stigmawall","cat":"LD #31","comments":[],"epoch":1417921440,"likes":3,"metadata":{"p_key":"23584","p_author":"stigmawall","p_authorkey":"6116","p_urlkey":"58978","p_title":"Time to post something","p_cat":"LD #31","p_event":"LD31","p_time":"1417921440","p_likes":"3","p_comments":"0","p_status":"UPD5","us_key":"6116","us_name":"stigmawall","us_username":"stigmawall","event_start":"1417737600","event_key":"26","event_name":"LD31"},"text":"<p>Hi party people, Wallace here.<\/p>\n <p>I&#8217;m making a game too, in some king of spare time and by my own, the tools I use is:<\/p>\n <p>Flash CC<br \/>\n Flash Develop<br \/>\n Audacity<br \/>\n A gameboy with LCDJ<\/p>\n <p>This name doesn&#8217;t have a name yet, but it&#8217;s playable. A minimalistic-fast-endless-exploration RPG. <\/p>\n <p><img src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/12\/ezgif.com-optimize.gif\" alt=\"ezgif.com-optimize\" width=\"480\" height=\"270\" class=\"aligncenter size-full wp-image-413319\" \/><\/p>\n <p>Don&#8217;t ask, even I don&#8217;t understand.<\/p>\n <p>&#8211; Yout character is the smaller one;<br \/>\n &#8211; With mouse clicks you have to guide it to the similar form;<br \/>\n &#8211; The level is procedurally generated;<br \/>\n &#8211; Player have HP (and take damage)<br \/>\n &#8211; There&#8217;s a timer to finish each level (I record without it)<br \/>\n &#8211; Have some cool flat motion design, but I want to improve it more<\/p>\n <p>What&#8217;s next<\/p>\n <p>&#8211; Enemies (tangram style)<br \/>\n &#8211; Potions<br \/>\n &#8211; Swords (elementary types &#8211; each one change something in the environment and can help in a fight)<br \/>\n &#8211; Music, SFX and sync with the timer of the game<br \/>\n &#8211; A name?<br \/>\n &#8211; Tutorial<\/p>","time":"December 6th, 2014 10:04 pm","title":"Time to post something"}