{"author_name":"someoneman","cat":"LD #31","comments":[],"epoch":1417913880,"likes":0,"metadata":{"p_key":"23640","p_author":"someoneman","p_authorkey":"46465","p_urlkey":"59036","p_title":"My game: BREAK","p_cat":"LD #31","p_event":"LD31","p_time":"1417913880","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"46465","us_name":"someoneman","us_username":"someoneman","event_start":"1417737600","event_key":"26","event_name":"LD31"},"text":"<p>I have got all major elements of my game, <em>BREAK<\/em>, done.<\/p>\n <p><em>BREAK<\/em> takes place in an extremely tiny window (if you have a giant monitor, this game isn&#8217;t for you), but in order to follow the theme, it must all fit in this small space, right? WRONG! The title of the game refers to &#8220;Breaking&#8221; the boundaries of the game window, which is the main element of gameplay.<\/p>\n <p>&nbsp;<\/p>\n <p>The player can collect gems, which make the window wider or taller (hey, no one\u00a0said that we couldn&#8217;t change the size of what &#8220;one screen&#8221; is), which\u00a0 leads to a Metroidvania-style progression, since you need to enlarge the screen enough to reach certain areas. Other power-ups also allow access to more of the world, until the goal can be reached. What is the goal? That&#8217;s a mystery.<\/p>","time":"December 6th, 2014 7:58 pm","title":"My game: BREAK"}