{"author_name":"Ashtom","cat":"LD #31","comments":[],"epoch":1417912680,"likes":0,"metadata":{"p_key":"23651","p_author":"Ashtom","p_authorkey":"11851","p_urlkey":"59047","p_title":"Halfway in the compo, recap on the current state and then going to bed","p_cat":"LD #31","p_event":"LD31","p_time":"1417912680","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"11851","us_name":"Ashtom","us_username":"ashtom","event_start":"1417737600","event_key":"26","event_name":"LD31"},"text":"<p>I&#8217;m kind of satisfied with the state of my game. I have a spaceship that moves well. I have ennemies with different way of moving. I have asteroids that shape the levels in realtime. I have turrets that shoot projectiles. I have medkits to recover health.<\/p>\n <p>I still need to implement collision between player and hazards (should be easy but very important). Once that done, I will focus on the title screen, menu and game over screens.<\/p>\n <p>Then I&#8217;ll do music and sfx. If I have time, I&#8217;ll try to implement a high-score leaderboards or something.<\/p>\n <p>But for now, I?m tired, sleepy, ready to go to bed.<\/p>\n <p>G&#8217;night y&#8217;all<\/p>","time":"December 6th, 2014 7:38 pm","title":"Halfway in the compo, recap on the current state and then going to bed"}