{"author_name": "snapman_GT", "cat": "LD #31", "comments": [], "epoch": 1417910340, "likes": 2, "metadata": {"p_key": "23673", "p_author": "snapman_GT", "p_authorkey": "30827", "p_urlkey": "59070", "p_title": "Level Geometry Complete!", "p_cat": "LD #31", "p_event": "LD31", "p_time": "1417910340", "p_likes": "2", "p_comments": "0", "p_status": "UPD5", "us_key": "30827", "us_name": "snapman_GT", "us_username": "snapman_gt", "event_start": "1417737600", "event_key": "26", "event_name": "LD31"}, "text": "<p>As incredibly plain as this still looks, it was the most complex modeling I&#8217;ve ever attempted.</p>\n <p><a href=\"http://ludumdare.com/compo/wp-content/uploads/2014/12/leveldone.png\"><img class=\"alignnone size-medium wp-image-412810\" src=\"http://ludumdare.com/compo/wp-content/uploads/2014/12/leveldone-300x168.png\" alt=\"leveldone\" width=\"300\" height=\"168\" srcset=\"http://ludumdare.com/compo/wp-content/uploads/2014/12/leveldone-300x168.png 300w, http://ludumdare.com/compo/wp-content/uploads/2014/12/leveldone-550x309.png 550w\" sizes=\"(max-width: 300px) 100vw, 300px\" /></a></p>\n <p>Here&#8217;s a shot of the layout, though it&#8217;s technically cheating to look at it&#8230;</p>\n <p><a href=\"http://ludumdare.com/compo/wp-content/uploads/2014/12/LevelLayout.png\"><img class=\"alignnone size-medium wp-image-412811\" src=\"http://ludumdare.com/compo/wp-content/uploads/2014/12/LevelLayout-300x158.png\" alt=\"LevelLayout\" width=\"300\" height=\"158\" srcset=\"http://ludumdare.com/compo/wp-content/uploads/2014/12/LevelLayout-300x158.png 300w, http://ludumdare.com/compo/wp-content/uploads/2014/12/LevelLayout-550x290.png 550w\" sizes=\"(max-width: 300px) 100vw, 300px\" /></a></p>\n <p>All those cubes are my camera triggers.  Enter one, and the active camera switches, and the viewport layout resizes.  Piece of cake!  Now I just need to write a complex AI and make a game out of this&#8230;.</p>\n <p>&nbsp;</p>", "time": "December 6th, 2014 6:59 pm", "title": "Level Geometry Complete!"}