Progress here I come
A slow first day, a large portion of code is written and … hopefully working. Starting knocking out some of the art.
A lot of reusable scenery is done and drawn (lazily in illustrator … hail the brush strokes), and I’ve started whipping up the main scene.
The entire game is on one room divider screen. Each panel of the screen is a level and the levels are rendered into a texture that gets overlaid on top of the active panel. As you clear stages you move from panel to panel along the screen.
