{"author_name":"Seraphina","cat":"LD #31","comments":[],"epoch":1417907220,"likes":1,"metadata":{"p_key":"23703","p_author":"Seraphina","p_authorkey":"36309","p_urlkey":"59101","p_title":"Progress Update 2: It\u2019s getting there","p_cat":"LD #31","p_event":"LD31","p_time":"1417907220","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"36309","us_name":"Seraphina","us_username":"seraphina","event_start":"1417737600","event_key":"26","event_name":"LD31"},"text":"<p>Had a late start today due to sleeping and shopping, but I&#8217;m getting there! I got two of my three basic hazards implemented. \u00a0Going to do the third next and then it&#8217;s on to some enemies. \u00a0I also got a persistent timer setup to track how fast you complete the game. \u00a0I&#8217;m hoping to have it save a local file with top scores, but we&#8217;ll see if I get that far. \u00a0After enemies I think I&#8217;m going to take a coding break to mix up some quick sounds and music. \u00a0After that it&#8217;s level building time and then, if I have time, I&#8217;ll start replacing all the place holder art and UI. \u00a0Having fun so far, and I think I will definitely finish a game this time. \u00a0I&#8217;m just not too sure how pretty it&#8217;s going to be ^_^<\/p>\n <p>Full size image:\u00a0<a href=\"http:\/\/s13.postimg.org\/xauq3n84n\/prototype_1.png\">http:\/\/s13.postimg.org\/xauq3n84n\/prototype_1.png<\/a><\/p>\n <p>&nbsp;<\/p>\n <p><img class=\"alignnone\" src=\"http:\/\/s13.postimg.org\/xauq3n84n\/prototype_1.png\" alt=\"\" width=\"472\" height=\"367\" \/><\/p>","time":"December 6th, 2014 6:07 pm","title":"Progress Update 2: It\u2019s getting there"}