{"author_name":"wavertron","cat":"LD #31","comments":[],"epoch":1417902360,"likes":0,"metadata":{"p_key":"23750","p_author":"wavertron","p_authorkey":"45908","p_urlkey":"59150","p_title":"LD31 \u2013 Prototype complete!","p_cat":"LD #31","p_event":"LD31","p_time":"1417902360","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"45908","us_name":"wavertron","us_username":"\/author\/wavertron\/","event_start":"1417737600","event_key":"26","event_name":"LD31"},"text":"<p>First time having a go at LD. My prototype is basically done: Player, Target, Bullets, Borders, Bouncers, Loopers, Level Exit, Next Level Randomness.<\/p>\n <p>Now the big question&#8230;.. Art. What to do? probably best to stick with something abstract and just tidy up the palette a little.<\/p>\n <p>Oh, and sound effects. How did I forget sfx. There&#8217;s fun to be had there \ud83d\ude00<\/p>\n <p><img src=\"http:\/\/www.wavertron.com\/ld31\/icons\/ld31prototype.png\" alt=\"prototype screenshot\" \/><\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/ld31-ldjam-ludumdare-gamedev-indiedev\/\" rel=\"tag\">#LD31 #LDJAM #LudumDare #GameDev #IndieDev<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/phaser-phaser-io\/\" rel=\"tag\">#phaser #phaser.io<\/a><\/p>","time":"December 6th, 2014 4:46 pm","title":"LD31 \u2013 Prototype complete!"}