{"author_name":"McNick","cat":"LD #31","comments":[],"epoch":1417900980,"likes":1,"metadata":{"p_key":"23778","p_author":"McNick","p_authorkey":"14023","p_urlkey":"59178","p_title":"Less than 27 hours left!","p_cat":"LD #31","p_event":"LD31","p_time":"1417900980","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"14023","us_name":"McNick","us_username":"mcnick","event_start":"1417737600","event_key":"26","event_name":"LD31"},"text":"<p>Hang in there, my fellow Ludum Dare participants!<\/p>\n <p>I feel really good about my progress so far. My art is crap because I&#8217;m not an artist, but seeing my\u00a0from-scratch code <strong>actually working<\/strong>\u00a0is pretty satisfying.<\/p>\n <p>Here&#8217;s what I&#8217;ve accomplished so far for my tower defense game:<\/p>\n <ul>\n <li>game loop &amp; gui<\/li>\n <li>creating and killing enemies<\/li>\n <li>creating and removing towers<\/li>\n <li>towers fire projectiles and target enemies properly<\/li>\n <\/ul>\n <p>&nbsp;<\/p>\n <p>Here&#8217;s my plan for the next 26 or so hours:<\/p>\n <ul>\n <li>add enemy wave forming &amp; proper pathing<\/li>\n <li>graphics for towers, projectiles, and enemies (more art&#8230; ugh -_-)<\/li>\n <\/ul>\n <p>Polishing goals:<\/p>\n <ul>\n <li>add a boss wave<\/li>\n <li>more towers, enemies, projectiles<\/li>\n <li>movement animations<\/li>\n <\/ul>\n <p>I don&#8217;t know how much of what I would like this game to become I will get done, but I&#8217;ll try my best! Good luck to you all!<\/p>","time":"December 6th, 2014 4:23 pm","title":"Less than 27 hours left!"}