{"author_name":"Figglewatts","cat":"LD #31","comments":[],"epoch":1417900380,"likes":2,"metadata":{"p_key":"23785","p_author":"Figglewatts","p_authorkey":"18833","p_urlkey":"59185","p_title":"Day 1 progress on \u201cCathode Ray\u201d","p_cat":"LD #31","p_event":"LD31","p_time":"1417900380","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"18833","us_name":"Figglewatts","us_username":"figglewatts","event_start":"1417737600","event_key":"26","event_name":"LD31"},"text":"<p><img src=\"http:\/\/i.imgur.com\/dCdA247.png\" alt=\"Day 1 progress\" \/><\/p>\n <p>My entry is called &#8220;Cathode Ray&#8221;. It&#8217;s made in Java with LibGDX and a custom framework I&#8217;ve made that can be found <a href=\"https:\/\/github.com\/Figglewatts\/slagd\">here<\/a>.<br \/>\n Basically, you control a single electron in a Cathode Ray Tube, and your goal is to direct it to the end of the tube by altering it&#8217;s trajectory with a magnetic field, so it can display the words &#8220;ENTIRE GAME&#8221; on a single CRT screen.<\/p>\n <p>All the gameplay has been coded, so tomorrow I can focus on making levels (haven&#8217;t decided if I&#8217;m going to have a really long level or multiple different levels yet..), music, a tileset, and then nonessentials like a title screen and an intro.<\/p>","time":"December 6th, 2014 4:13 pm","title":"Day 1 progress on \u201cCathode Ray\u201d"}