Update on game play
So, the idea is that you see the whole level, and you have to plan ahead so the ball falls to the next tier without blocking yourself, all while trying to pick up as many coins as you can. I need some more ideas for levels, but it’s going well so far. Fixed a lot of minor issues, have a help feature explaining some things.
I could add more types of artifacts or powerups to pick up, but I’ll leave that until later down – potentially based on any levels ideas I have.
Unfortunately the animated GIF is too large.
Animation: LD31 Level 2 concept
