{"author_name":"01101101","cat":"LD #31","comments":[],"epoch":1417895460,"likes":3,"metadata":{"p_key":"23842","p_author":"01101101","p_authorkey":"5105","p_urlkey":"59242","p_title":"Progress report and a few sprites","p_cat":"LD #31","p_event":"LD31","p_time":"1417895460","p_likes":"3","p_comments":"0","p_status":"UPD5","us_key":"5105","us_name":"01101101","us_username":"01101101","event_start":"1417737600","event_key":"26","event_name":"LD31"},"text":"<p><img class=\"aligncenter size-full wp-image-411633\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/12\/Untitled-11.png\" alt=\"Untitled-1\" width=\"433\" height=\"288\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/12\/Untitled-11-300x199.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/12\/Untitled-11.png 433w\" sizes=\"(max-width: 433px) 100vw, 433px\" \/><\/p>\n <p>Here&#8217;s a bunch of non-polished sprites I made in the last few hours. Still haven&#8217;t decided what my hero will be, same goes for the enemies.<\/p>\n <p>The goal is to gather as many jewels and gold coins as you can before exploring the whole screen\/map. You can choose to increase the difficulty almost whenever you want in order to earn more from your explorations, but if you do it too soon you might not be strong enough to resist the monsters.<\/p>\n <p>The engine is mostly done, but the game lacks feedback and I haven&#8217;t coded the fights yet.<\/p>\n <p>I&#8217;ll try to finish in time for the compo, but I still have a lot to do (not to mention sfx and music ^^)<\/p>","time":"December 6th, 2014 2:51 pm","title":"Progress report and a few sprites"}