{"author_name":"Alic Szecsei","cat":"LD #31","comments":[],"epoch":1417892040,"likes":1,"metadata":{"p_key":"23887","p_author":"Alic Szecsei","p_authorkey":"15297","p_urlkey":"59288","p_title":"WIP #2","p_cat":"LD #31","p_event":"LD31","p_time":"1417892040","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"15297","us_name":"Alic Szecsei","us_username":"aszecsei","event_start":"1417737600","event_key":"26","event_name":"LD31"},"text":"<p><a href=\"http:\/\/puu.sh\/djIXn\/348c192f62.jpg\"><img class=\"aligncenter\" src=\"http:\/\/puu.sh\/djIXn\/348c192f62.jpg\" alt=\"\" width=\"775\" height=\"600\" \/><\/a><\/p>\n <p>&nbsp;<\/p>\n <p>Best HUD ever.<\/p>\n <p>I&#8217;m having trouble getting my custom vehicle to actually move, so for now I&#8217;m keeping the default UE4 vehicle sedan. Bleh.<\/p>\n <p>I&#8217;m moving on to gameplay &#8211; creating some neat effects that occur when you get in range of certain pickups, creating enemies that will attack you (and which will also have proximity-based effects you&#8217;ll have to learn to recognize and avoid).<\/p>","time":"December 6th, 2014 1:54 pm","title":"WIP #2"}