Day 0 Post Mortem

I’m pretty tired now, so I’m going to call it a day, but first, an update on what happened today. Maybe someone will find it useful, if not it is still a great way to organize myself 😛

The game (no name yet) is a local multiplayer RTS/action for tablets. You can control gun platforms on your side of the screen and your objective is to destroy the commander of the enemy.

  • The commander is the unit with the star. It can mine the nearby asteroid (green) to get resources which can be used to buy more platforms (not implemented yet). The asteroid will move around your field so you’ll have to decide if it’s worth risking the commander to mine it.
  • The machine gun shoots bullets at regular intervals. Has the potential to spam the enemy side
  • The shield blocks incoming attacks (will reflect them in the future, and will be disabled after a hit)
  • The missle launcher shoots missles that only go forward but follow the platform that shot it on the Y axis. You can micro these as guided shots that penetrate the enemy defense in tight points.
  • The mortar launcher lobs a bomb that will always hit the target and cause area damage, but is very slow to fire and travel and the platform is very vulnerable

ld31

If you want more updates on the project follow me on Twitter and Twitch :)

So my plans for coming days are as follows:

Sunday:

  • Implement the building of new units
  • Better controls on both tablet and PC
  • Better visual feedback (especially when a platform is about to shoot)
  • Victory conditions and menu

Monday:

  • Polish
  • Basic AI
  • Testing and balancing with real people

Extra work that I probably won’t have time to do:

  • Implement 2 new platforms: one that slows down stuff in an area in the enemy side of the field, and a shotgun

Have a good jam everyone! 😀

Screenshot 2014-12-06 19.07.18(2)