{"author_name":"AustinSpafford","cat":"LD #37","comments":[],"epoch":1481357160,"likes":0,"metadata":{"p_key":"2399","p_author":"AustinSpafford","p_authorkey":"84619","p_urlkey":"37886","p_title":"Initial puzzle design","p_cat":"LD #37","p_event":"LD37","p_time":"1481357160","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"84619","us_name":"AustinSpafford","us_username":"austinspafford","event_start":"1481241600","event_key":"81","event_name":"Ludum Dare 37"},"text":"<p>Well, I feel shame for ultimately picking a room-escape variant, but the current idea is to use room-scale VR to have the player explore a maze of portals within a 2m cube:<br \/>\n <img src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/12\/IMG_1485-300x225.jpg\" alt=\"IMG_1485\" width=\"300\" height=\"225\" class=\"alignnone size-medium wp-image-589574\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/12\/IMG_1485-300x225.jpg 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/12\/IMG_1485-768x576.jpg 768w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/12\/IMG_1485-550x413.jpg 550w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><br \/>\n (labels: Down, Left, Right, Up, Front, Back)<\/p>\n <p>Each button enables the portals of that color and disables all others (so they create a progression of three overlayed mazes). Each portal is placed on the floor as a 0.5m square within a 4&#215;4 grid, which can be irised open by touching it with either hand. Players can activate an opened portal by standing over it, causing them to fall back into the room through a hole in the new orientation&#8217;s ceiling.<\/p>\n <p>Now&#8230; to build it!<\/p>","time":"December 10th, 2016 3:06 am","title":"Initial puzzle design"}