Progress update

This theme really stumped me.. I suppose I need themes to be either more evocative or more directly limiting; Instead this one seems wide open and sort of aimless..

Last time I had a working game within the first 12 hours I was pretty happy with, but with this one I’m fumbling in the dark. What i’ve got so far is a terminal interface with some visual effects and an ascii image renderer, a music system, and a procedural generator that dumps *ludicrous* amounts of detail on fictitious companies, including employees, networks, buildings and their adresses, documents etc. I’m thinking I want to do a sort of hacker roguelike where you’ve got to track down a file/files by being given some clues from an employer. I guess I’m imagining a text adventure of sorts but with some more systems, a pretty vast procedural space to get lost in (if you’re just fumbling around) and some neat cyberpunky sensibilities. This MAY have to segue from the compo into the jam though, I just haven’t hit that same stride I had last time.

This is Flash with some stage3d fluff, written in Haxe 3 using custom stuff or my own open source libraries.

 

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