my lazy hat in the ring
the idea is resource management for a space colony. management will be pretty simple social game style mechanics but the strategy will be mostly in where on the surface of the planet you place various buildings.
meteor showers will come in periodically from different directions and bombard certain areas of the planet at a time. I may introduce other kinds of weather events which influence specific buildings more than others… but probably wont, because i’m lazy.
i only really started this an hour or so ago and right now its just a basic bit of script to place things oriented to a circular surface and then tally up values from those placed things to determine a score income. honestly, that much will account for most of the gameplay. i’ll make some nice looking pixels to make up for my extreme design laziness, or who knows – something might spark my imagination as i create. i like to work that way, build something simple i know i can achieve and see where it leads.

