Update #1
Been awake and working for 6 hours, and have wasted about 2 hours on collision detection related bugs and I’ve just had half an hour for lunch.
So far all I have is basic proximity boxes that can trigger scripted stuff… at the moment they’re just turning doors on and off. Pretty basic mechanic that should really have already been in my game library. Oh well, at least the next Ludum Dare will be easier!
The next step is to implement the rest of the entity types, including the slightly more deadly ones, along with some sort of player death mechanic. At that point it’ll actually be a game and then all I have to do is make it… better?
Am pleased with myself that this currently looks terrible, because it means my priorities are in the right order. Last Ludum Dare all I had at this point was one 3d model that I had no idea what I was going to do with. Progress!!
