{"author_name":"Ashtom","cat":"LD #31","comments":[],"epoch":1417862460,"likes":0,"metadata":{"p_key":"24219","p_author":"Ashtom","p_authorkey":"11851","p_urlkey":"59624","p_title":"New enemy types and a score for real","p_cat":"LD #31","p_event":"LD31","p_time":"1417862460","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"11851","us_name":"Ashtom","us_username":"ashtom","event_start":"1417737600","event_key":"26","event_name":"LD31"},"text":"<p>I just noticed that the score didn&#8217;t show up in my previous screenshot so here we go!<\/p>\n <p>I have now 3 enemy types: Basic (with 4 degrees of freedom), Advanced (with 8 degrees) and Pro (full rotation).<\/p>\n <p>I also implemented collision between rocks and enemies for bonus points to entice the player to aim for enemies to rush into them.<\/p>\n <p><a href=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/12\/LD31_Ashtom_20141206133805.png\"><img class=\"size-large wp-image-409379 aligncenter\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/12\/LD31_Ashtom_20141206133805-550x309.png\" alt=\"LD31_Ashtom_20141206133805\" width=\"550\" height=\"309\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/12\/LD31_Ashtom_20141206133805-300x168.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/12\/LD31_Ashtom_20141206133805-550x309.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/12\/LD31_Ashtom_20141206133805.png 800w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/a><\/p>","time":"December 6th, 2014 5:41 am","title":"New enemy types and a score for real"}