I’m…out

After looking forward to this LD since the last (and my first) one I’ve decided I’m out.

A combination of having already pulled some ridiculous coding hours this week for an assessment, a bad run up to the event and a theme that doesn’t provide anything thematic have all contributed to me dropping out before I’ve even created a single line of code…oh well.

I was tempted to make a snide stab at the theme by making a screen that said

“Sorry, you cannot play this game at the moment, as someone else is playing it. This game may only be displayed on one screen simultaneously.”

However, given I have set aside all this time for Ludum Dare, I’m probably going to spend it learning a new library/set of tools instead (probably Phaser or some such) or at least practise my abysmal drawing skills.

Feeling disappointed, but see you all next LD,

 

LR92