Boss behaviour, and total progress after an hour’s work

Hello again!

Loving my idea for this, let’s see if I can make it a reality! I really think a gigantic constantly changing boss battle is perfect for a game on one screen, so I thought that the Boss actually needed a lot of thought put into it, especially taking into consideration my scrubness with AI. So I made a diagram for you guys (and myself) to better clarify how the Boss will work. If you have any suggestions as to how I can use GML to create a simple movement pattern better than mine, or more attacks that will affect the environment, please tell me!

(Sick MS Paint Skills evident here, people)

Boss behaviour

Also, this is how my actual game’s looking, place holder sprites and all. Gravity, jumping and movement work great.

screenshot1

Best of luck to you all,

Taha