{"author_name":"FanMan","cat":"LD #37","comments":[],"epoch":1481353440,"likes":0,"metadata":{"p_key":"2424","p_author":"FanMan","p_authorkey":"0","p_urlkey":"37910","p_title":"The concept for Never Leave","p_cat":"LD #37","p_event":"LD37","p_time":"1481353440","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":null,"us_name":null,"us_username":null,"event_start":"1481241600","event_key":"81","event_name":"Ludum Dare 37"},"text":"<p>This is going to be my first ludum dare game jam. I have participated in a game jam last year which was the LibGDX game jam and it was a lot of fun and I learned a lot, if frustrating just trying to get things working for my game.<\/p>\n <p>Anyway, this one took a bit to come up with the ideas as I was going through between being stuck in a room cause of enemies trying to get in or having to survive in a room. Ultimately I decided on surviving in a room as I feel like having the player character just try to survive their day to day life would be interesting if there is a twist. Who knows, but onward to coding for now before the artwork starts up.<\/p>\n <p>P.S. &#8211; This game will be made in Unity<\/p>","time":"December 10th, 2016 2:04 am","title":"The concept for Never Leave"}