{"author_name":"Odst","cat":"LD #37","comments":[{"author_name":"tregor","time":"December 10, 2016 2:10 am","epoch":1481353800,"text":"Good job!","spam":"N"}],"epoch":1481353020,"likes":0,"metadata":{"p_key":"2430","p_author":"Odst","p_authorkey":"88665","p_urlkey":"37914","p_title":"Work continues on a floating-house game","p_cat":"LD #37","p_event":"LD37","p_time":"1481353020","p_likes":"0","p_comments":"1","p_status":"UPD5","us_key":"88665","us_name":"Odst","us_username":"perfectodst219","event_start":"1481241600","event_key":"81","event_name":"Ludum Dare 37"},"text":"<div style=\"width: 808px\" class=\"wp-caption alignnone\"><img class=\"\" src=\"https:\/\/i.gyazo.com\/e434a679a06074e33edbfe8eaee739a7.gif\" alt=\"\" width=\"798\" height=\"600\" \/><p class=\"wp-caption-text\">Basic Tileset is made, Background still needs work, Animations need to be made and the gameplay needs to be mostly finished on second day<\/p><\/div>\n <p>Still need to add the outhouse. A house that keeps the island afloat by biofuels and weapons involving feces. Ammuniton and fuel is one and the same forcing the player to conserve ammunition and also forcing them to consider their &#8216;room&#8217;s fuel.<\/p>\n <p>Enemies, Dodging, Collisions, better sprites, particles and animations and a main menu still need to be done. Planning the game was already done on paper so a clear gameplay mechanic and idea.<\/p>\n <p>Team: silver, perfectodst219<\/p>","time":"December 10th, 2016 1:57 am","title":"Work continues on a floating-house game"}