{"author_name":"leedo","cat":"LD #31","comments":[],"epoch":1417849260,"likes":0,"metadata":{"p_key":"24368","p_author":"leedo","p_authorkey":"7382","p_urlkey":"59773","p_title":"Sneaking in","p_cat":"LD #31","p_event":"LD31","p_time":"1417849260","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"7382","us_name":"leedo","us_username":"leedo","event_start":"1417737600","event_key":"26","event_name":"LD31"},"text":"<p>Ok, sound like I&#8217;m in but a bit late to the party.<br \/>\n As I&#8217;ll use the same soft as every time, it doesn&#8217;t matter a lot I think. Still programming using vim, DOM js w\/ prototype.js &amp; the custom lib I upgrade a bit at each jam, making pictures with gimp.<\/p>\n <p>The theme, only one screen.<br \/>\n There is no restriction on the content, only the form .A lot of idea flight in my head will taking my shower.<br \/>\n A tactical RPG was the one I loved the most while staying in the theme, but that require an awful lot of image for me. I&#8217;m not that good.<br \/>\n A derivation from @S0phieH linear RPG inspired by her Solid Sneak idea was a second choice but that&#8217;s too much ambitious, even by my standard.<br \/>\n Lot of little other thing too. An adaptation of rush hour for two player. Card game inspired by an old pixel art by @cellusious.<\/p>\n <p>At the end, I think I&#8217;ll settle with a solitary. Simple card game. If it turn well and I&#8217;m ambitious, I might evolve it into the eve-online card game. But that&#8217;s really ambitious. <\/p>\n <p>thank for reading me<br \/>\n gkr<\/p>","time":"December 6th, 2014 2:01 am","title":"Sneaking in"}