{"author_name":"CharlesK","cat":"LD #37","comments":[],"epoch":1481351460,"likes":1,"metadata":{"p_key":"2437","p_author":"CharlesK","p_authorkey":"41345","p_urlkey":"37921","p_title":"Checking In","p_cat":"LD #37","p_event":"LD37","p_time":"1481351460","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"41345","us_name":"CharlesK","us_username":"charlesk","event_start":"1481241600","event_key":"81","event_name":"Ludum Dare 37"},"text":"<p>Hello One Roomers,<\/p>\n <p>I&#8217;m off to a late start, and can&#8217;t fully commit to the 48 hours, but I&#8217;ll do what I can. The game I intend to make is based on an idea that I&#8217;ve had for a while. This jam will be an opportunity to prototype it.<\/p>\n <p>&nbsp;<\/p>\n <p><strong>Concept:<\/strong><\/p>\n <p>A ruined space station has been overrun by a horde of mindless baddies, and you must keep at least one room secure as your crew explores the structure to discover the mystery behind the station&#8217;s fate.<\/p>\n <p>Gameplay is a lot like <em>Duskers<\/em>. Here also, atmosphere is important, but I&#8217;m not sure of much of that I will be able to communicate. Getting the puzzles and strategy correct will be key.<\/p>\n <p>&nbsp;<\/p>\n <p><strong>Tools:<\/strong><\/p>\n <p>Basic Web tech: HTML, CSS, JavaScript, plus image editing software (PS, Paint.net, etc.).<\/p>\n <p>&nbsp;<\/p>\n <p>GLHF!<\/p>\n <p>&nbsp;<\/p>\n <p>CK<\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>","time":"December 10th, 2016 1:31 am","title":"Checking In"}