{"author_name":"themindoverall","cat":"LD #31","comments":[],"epoch":1417846560,"likes":0,"metadata":{"p_key":"24393","p_author":"themindoverall","p_authorkey":"3982","p_urlkey":"59798","p_title":"I\u2019m in","p_cat":"LD #31","p_event":"LD31","p_time":"1417846560","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"3982","us_name":"themindoverall","us_username":"themindoverall","event_start":"1417737600","event_key":"26","event_name":"LD31"},"text":"<p>Okay I wasn&#8217;t planning on participating, but I thought of a pretty cool idea for the theme and I&#8217;m going to give it a shot. \u00a0Plus, I want to try out TypeScript for gamedev. \u00a0Game idea + something I want to try\u00a0= I&#8217;m in for some Ludum Dare!<\/p>\n <p>My tools:<\/p>\n <p>&#8211; Visual Studio Community Edition for IDE<br \/>\n &#8211; Node.js for web server<br \/>\n &#8211; TypeScript\/HTML5<br \/>\n &#8211; Phaser for game framework<br \/>\n &#8211; bfxr.net for sound<br \/>\n &#8211; iA Writer Pro for notes<br \/>\n &#8211; Pixen for pixel art<br \/>\n &#8211; iDraw for vector art<br \/>\n &#8211; My Ludum Dare 25 entry codebase for its platformer controls: https:\/\/github.com\/themindoverall\/abhorrent<\/p>","time":"December 6th, 2014 1:16 am","title":"I\u2019m in"}