{"author_name":"GoudaGames","cat":"LD #31","comments":[{"author_name":"eremenion","time":"December 6, 2014 1:01 am","epoch":1417845660,"text":"I know your trouble.  Best wishes, hopefully you can get it working.","spam":"N"}],"epoch":1417845540,"likes":0,"metadata":{"p_key":"24403","p_author":"GoudaGames","p_authorkey":"504595","p_urlkey":"59808","p_title":"Just want to share my frustration","p_cat":"LD #31","p_event":"LD31","p_time":"1417845540","p_likes":"0","p_comments":"1","p_status":"UPD5","us_key":"504595","us_name":"GoudaGames","us_username":"GoudaGames","event_start":"1417737600","event_key":"26","event_name":"LD31"},"text":"<p>Alright, so for the latest 2 hours I&#8217;ve been trying to get OpenGL to work. I got it set up about 1 and a half hour ago, but it wasn&#8217;t rendering. I&#8217;ve spent a lot of time trying to fix it, trying every possible solution, and I just fixed it. The problem? I used a IntBuffer for the element array rather than a ByteBuffer, but when I rendered I said it was a byte buffer, it didn&#8217;t throw any kind of error, it just wasn&#8217;t rendering. Well, that&#8217;s one and a half hour wasted -.-<\/p>","time":"December 6th, 2014 12:59 am","title":"Just want to share my frustration"}