{"author_name":"DillonEA","cat":"LD #37","comments":[{"author_name":"M2tias","time":"December 17, 2016 11:58 am","epoch":1481993880,"text":"Your first LD? That&#8217;s amazing!","spam":"N"}],"epoch":1481350860,"likes":2,"metadata":{"p_key":"2441","p_author":"DillonEA","p_authorkey":"0","p_urlkey":"37925","p_title":"First Ludum Dare \u2013 Here\u2019s hoping I can make good mistakes","p_cat":"LD #37","p_event":"LD37","p_time":"1481350860","p_likes":"2","p_comments":"1","p_status":"UPD5","us_key":null,"us_name":null,"us_username":null,"event_start":"1481241600","event_key":"81","event_name":"Ludum Dare 37"},"text":"<p>Greetings .o\/<\/p>\n <p>This is my first Ludum Dare, and the practice for this has been a little outside of my usual comfort zone. Usually the programming I do is more scripting based, or doing neat graphics with JS for something designed to communicate with APIs, like stream overlays, basic web-toys or just various automation things. So making games is something I have some of the necessary skills in, but most of my discussion around games have more to do with concepts.<\/p>\n <p>I&#8217;ve been streaming the past few days my practice leading up to Ludum Dare, and already I&#8217;ve been finding myself making mistakes I can learn from, like lack of planning my code resulting in bodged code later on that consists of single-letter variables, and several layers deep nested if statements and for loops. Which was good! I know going in that quick and dirty isn&#8217;t going to cut it, even with a 48\/72 hour time limit.<\/p>\n <p>So here&#8217;s hoping that I continue to make mistakes, because so far every mistake I have made has been one I&#8217;ve learned from. So the quicker I make mistakes, the better my first Dare should hopefully go!<\/p>\n <p>I&#8217;m going to be using the following tools for my game&#8230;<\/p>\n <p>IDE: Atom<br \/>\n Game Library: Phaser for HTML5<br \/>\n Graphics: Aseprite, Photoshop and After Effects<br \/>\n Music\/Sound: FL Studio<br \/>\n Additional: Electron (incl. NodeJS) &#8211; Only if native functionality is required, otherwise web delivery will be included.<\/p>\n <p>I&#8217;ll also be posting my source code regularly to github (<a href=\"https:\/\/github.com\/VodBox\/LD37\" target=\"_blank\">https:\/\/github.com\/VodBox\/LD37<\/a>), which currently has the base-code I will be using. I&#8217;ll also be streaming to my Twitch like I&#8217;ve been doing with my practice (<a href=\"https:\/\/twitch.tv\/dillonea\" target=\"_blank\">https:\/\/twitch.tv\/dillonea<\/a>).<\/p>\n <p>Here&#8217;s\u00a0hoping that diving into the deep-end with the Compo will make me a better programmer if nothing else!<\/p>","time":"December 10th, 2016 1:21 am","title":"First Ludum Dare \u2013 Here\u2019s hoping I can make good mistakes"}