Progress so far, feeling good
I’m making a Donkey Kong style game, where instead of Donkey Kong throwing barrels at you, it’s snowballs rolling down at you. To honor the “snowman” theme me and my teammate crux_f were expecting. Snowball physics works, being hit/dying works, going to the next level works, and there’s even some nice sounds and fancy snowfall particles.
Things I’ve noticed so far: Sounds help. Big time. Even if it is you blowing into your mic or making a derpy “HURK” noise for the death sound.
I’m doing this in 2.5d, meaning it’s a 3d world with platformer controls. Feelin’ good, will be continuing work throughout the night!

Dev picture of my game, looking good so far!