Arena Rotates!
All on one screen. So I figure the screen should do something interesting, and that something should be the core of the game.
I decided the screen will rotate.
I have a long list of possible features but my first sprint here was to get an arena that rotates when the player walks over a trigger. I accomplished this by rotating the camera and not the world, but of course this creates havoc with the coordinate system. I anticipated this but I ran into a bit of trouble re-orienting the input vector to the world vector based on the camera’s rotation.
I’ve solved this issue and now I can rotate the world and still move around intuitively!
The tiles were made in SPArtAn, the rest is total placeholder.

Arena rotation accomplished