{"author_name":"Snail_Man","cat":"LD #31","comments":[{"author_name":"plump","time":"December 5, 2014 10:22 pm","epoch":1417836120,"text":"Horror type of game? You can actually &#8216;replace&#8217; graphics with decent, dynamic shadows.","spam":"N"},{"author_name":"Snail_Man","time":"December 5, 2014 10:26 pm","epoch":1417836360,"text":"I actually think I&#8217;ll go with the boss rush idea, add randomized weapons a-la Super Crate Box, and frame it as a retro beat-em-up. I&#8217;ll see how it goes.","spam":"N"}],"epoch":1417835880,"likes":3,"metadata":{"p_key":"24494","p_author":"Snail_Man","p_authorkey":"11050","p_urlkey":"59901","p_title":"\u2026So what will I make?","p_cat":"LD #31","p_event":"LD31","p_time":"1417835880","p_likes":"3","p_comments":"2","p_status":"UPD5","us_key":"11050","us_name":"Snail_Man","us_username":"snail_man","event_start":"1417737600","event_key":"26","event_name":"LD31"},"text":"<p>Short answer: No idea. My first instinct was a sort of huge bossrush game, where you just start in a room, and fight a string of bosses. I&#8217;ve still not completely ruled out this idea, but frankly, it just seems a bit pedestrian. Then I thought &#8220;What if I made the bosses procedurally generated&#8221;, which was a dumb idea, because there&#8217;s no good way to make a system that will churn out interesting and fun bosses that are distinct from each other, and even if there was, doing it in two days is not going to work.<\/p>\n <p>After that, the phrase &#8220;You are the room&#8221; popped into my head, which is an interesting idea, although I haven&#8217;t the faintest idea how the thing would actually play out. I briefly touched upon a tower defense game, but frankly, I&#8217;ve always found them pretty boring to play, let alone to make. Just as I&#8217;m writing this, I was thinking of some sort of top down car racing game.<\/p>\n <p>&nbsp;<\/p>\n <p>So in short, no friggin&#8217; idea.<\/p>","time":"December 5th, 2014 10:18 pm","title":"\u2026So what will I make?"}