Lessons learned from last time
I made some notes, mostly from the last Ludum Dare, LD30.
I am posting them in case they happen to help me, or anyone else, this time around!
- Make sure your music-creation tool of choice works a few days before the jam. I probably wasted an hour or two getting everything figured out with Music Creator 6 / Sonar X3 last time.
- If possible, break your game idea into individual feature sets. This way if you only have time to finish a few features, or one stage of the game, it can still be a complete, though small, game.
- Think about whether certain assets can be used in multiple places to save time. Maybe a background, obstacle, or sound effect from one level can be used in another!
- I used master volume = 22 on my computer to balance sounds.
- To amplify my voiceover recording to a reasonable level, I used 10dB gain in Audacity.
- On my system, Sonar X3 will not use the best low-latency settings with the WDM/KS driver mode unless I close other audio applications first. This even includes Firefox. After I launch Sonar X3 I can then relaunch web browers, but I cannot play sound with other applications until quitting Sonar X3.
- In Sonar X3, occasionally the sound would get raspy like it is clipping or the latency is too low. Choosing a higher latency may help, but there seems to be a better solution: Pressing play, then stop in the controls at the top seems to usually fix this.
- A game that is too easy is probably better than a game that is too hard. People can see a whole game if it is easy enough, and with thousands of games, odds of someone playing all the way through are small otherwise.
- For flash games, add some space above the flash object on the HTML page so it is not jammed next to the title bar.