{"author_name":"MurrayL","cat":"LD #31","comments":[],"epoch":1417818120,"likes":3,"metadata":{"p_key":"24901","p_author":"MurrayL","p_authorkey":"7835","p_urlkey":"60315","p_title":"Let\u2019s have a go, then","p_cat":"LD #31","p_event":"LD31","p_time":"1417818120","p_likes":"3","p_comments":"0","p_status":"UPD5","us_key":"7835","us_name":"MurrayL","us_username":"murrayl","event_start":"1417737600","event_key":"26","event_name":"LD31"},"text":"<p>It&#8217;s been quite a while since I made a game for Ludum Dare! I&#8217;ll be entering the Jam with @GameDevDave, flexing my (out of shape) AGS muscles again.<\/p>\n <p>It&#8217;ll be a real challenge, since I&#8217;m attending the AdventureX conference on Saturday, and I&#8217;ll be working on Monday, so I actually have very little time. With that in mind, I&#8217;ve made sure I have a working game template in AGS before we get started. It&#8217;s not much, but it brings things up to speed with our previous entries in terms of basic point &amp; click mechanics.<\/p>\n <p>Not a clue what it&#8217;ll be about, of course. We&#8217;ll just have to wait and see.<\/p>\n <p>Aiming for a reasonable 320&#215;200 resolution, and VGA palette. Nothing fancy &#8211; we just want to get something finished.<\/p>\n <h3><strong>Tools<\/strong><\/h3>\n <ul>\n <li>Adventure Game Studio 3.3.2<\/li>\n <li>Paint.NET 4.0.4<\/li>\n <li>Grafx2 2.4<\/li>\n <li>Bfxr 1.4.1<\/li>\n <li>Musagi\/FL Studio (only if I decide to make music, rather than grabbing some royalty-free tunes)<\/li>\n <\/ul>","time":"December 5th, 2014 5:22 pm","title":"Let\u2019s have a go, then"}