{"author_name":"slygain","cat":"LD #31","comments":[],"epoch":1417815060,"likes":0,"metadata":{"p_key":"24953","p_author":"slygain","p_authorkey":"503905","p_urlkey":"60367","p_title":"One Sleep later","p_cat":"LD #31","p_event":"LD31","p_time":"1417815060","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"503905","us_name":"slygain","us_username":"slygain","event_start":"1417737600","event_key":"26","event_name":"LD31"},"text":"<p>So I crashed at roughly 3 am-ish last night.<\/p>\n <p>After determining that whilst I can create and manipulate the theory behind maze creation. \u00a0I would need more time to brain it into an actual equation\/code. \u00a0So I&#8217;m cheaping out and making 1 level, Statically set. \u00a0Yes the graphics are bad. I&#8217;m not a good artist.<\/p>\n <p>On this morning&#8217;s todo list is to get collisions and player movement working correctly. \u00a0Shouldn&#8217;t take me too long. Though I need to recall how openTK uses keypresses again&#8230;. something something something coffee&#8230;..<\/p>\n <p>No screen shot at this point as that would be spoilery.<\/p>","time":"December 5th, 2014 4:31 pm","title":"One Sleep later"}