{"author_name":"jovoc","cat":"LD #31","comments":[],"epoch":1417811880,"likes":0,"metadata":{"p_key":"24991","p_author":"jovoc","p_authorkey":"34","p_urlkey":"60405","p_title":"I\u2019m in! \u2603","p_cat":"LD #31","p_event":"LD31","p_time":"1417811880","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"34","us_name":"jovoc","us_username":"jovoc","event_start":"1417737600","event_key":"26","event_name":"LD31"},"text":"<p>I&#8217;m in! I&#8217;m going to try and make a web-playable game again, but this time I&#8217;m going to use haxe with the<a title=\"Snowkit\" href=\"https:\/\/snowkit.org\/\" target=\"_blank\"> luxe engine<\/a>.<\/p>\n <p>I&#8217;m going to try and use it for a 3D game, which is not really what luxe is intended for. (it&#8217;s great for 2d games though). I just like doing 3d stuff and I don&#8217;t mind tinkering with engine stuff, so I&#8217;m going to give it a shot unless I have a really good idea for a 2d game. Last night I put together a warmup game (the world&#8217;s crappiest breakout clone) which helped me anticipate a lot of the issues I might run into.<\/p>\n <p>My basecode and the warmup game is in my ld48 code dump (https:\/\/code.google.com\/p\/ld48jovoc\/) in the basecodehx and warmup subdirs. I would not recommend them, they are a big mess as mostly for my learning, but feel free to peek at them if you want.<\/p>\n <p>Good luck everyone! This is going to be amazing!<\/p>\n <p>ps. I love that not only that\u00a0this post&#8217;s slug includes\u00a0\u2603, it&#8217;s the second such post.<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/3d\/\" rel=\"tag\">3D<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/haxe\/\" rel=\"tag\">haXe<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/luxe\/\" rel=\"tag\">luxe<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/self-sabotage\/\" rel=\"tag\">self-sabotage<\/a><\/p>","time":"December 5th, 2014 3:38 pm","title":"I\u2019m in! \u2603"}